WORLD RENDER 3D MINI MANUAL Copyright (c) 1992 1993 1994 MAZAR Software Corporation 1801 N.E. 197 Terrace N. Miami Beach, FL 33179 305-936-9290 This is a DEMO version of the program. It does not have the ability to any work that is done during an editing session. The pupose of this program is just to give you the feel for WR3D. The following text is just a terse explanation of the use of the program functions based on the menu layout. The full package comes with a fully illustrated manual. How To Install: Type the following: pkunzip -d -o wr3d.zip This will install 1 directory at you current level called 'WR3D'. It will also create a second directory inside the 'WR3D' directory called 'DATA'. All the executables will be in the 'WR3D' directory and an databases will be located in the data directory. THe hard disk layout will be: C:\Ä¿ ÃÄWR3D ³ ÀÄDATA ÃÄWINDOWS ³ ÀÄSYSTEM ³ etc.. Once the above is completed, if you haven't started windows, start it now. 1) From the windows 'Program Manager' select 'File' then select 'New'. 2) When the dialog appears select 'Program Group' then select 'OK'. You will then have a new dialog appear 'Program Group Properties', for the entry field 'Description' type 'WR3D' and select 'OK'. 3) Repeat STEP 1 4) When the dialog appears select 'Program Item' then select 'OK'. You will then have a new dialog appear 'Program Item Properties', for the entry field 'Command Line' type 'c:\wr3d\wr3d.exe', then click in the entry field 'Working Directory' and type 'c:\wr3d' and select 'OK'. 5) If you wish to access the help file by ICON, Repeat STEP 1. 6) When the dialog appears select 'Program Item' then select 'OK'. You will then have a new dialog appear 'Program Item Properties', for the entry field 'Command Line' type 'c:\wr3d\wr3d.hlp' and select 'OK'. If all went OK at this point you should be able to start the application. By the way you may choose any drive that you want by substituting 'c:' for your desired drive. Now That It's Installed What Do I Do This file is only ment as a miner form of information to use the product. This is to give you a feel for what may be accomplished with the FULL package. The basic difference between this version and the full version is the SAVE features have been removed from the program. The following is an explanation based on the program menu layout. Information may also be accessed from the online help by highlighting the desired menu selection and pressing 'F1'. File New This will erase the entire current database from memory, and will prompt for an OK before this is done. Open This is as implied. Save This is as implied. Info The system will display the current memory usage based on the requirements of the database. Exit As implied. Edit Copy Will copy the current display bitmap to the windows clipboard. Paste Will copy the current clipboard bitmap to the display. Copy To Will copy the current display bitmap to a specified file. Mode Toggle This is used to toggle between Point mode and Object mode. Delete Activated Points As implied will delete all activated points. Activated Faces Same as above, but for faces leaving points. Change Attribute Activated Faces Allow you to change the current Attribute for the selected faces. Clean Database Add Back Faces This is a function used for renders that require the faces created 'Counter Clock Wise' by default WR3D creates them 'Clock Wise'. This will duplicate all currently existing faces, but constructed in reverse order. Remove Back Faces This function basically removes the above. Tools Toolbox Tools This will display a floating toolbox that contains icons for all the following commands. Point Merge This function allows the user to select a point (the one to merge) and then expects the user to select another point (the one to merge to). This will reconstruct any triangle that reference the first point to now reference the second point. This feature does not remove the first point, it leaves it in the database. There by it becomes just a hanging point, with no faces referencing it. Rotator Is as implied, it will rotate the select object about the Center or Cursor based on the amount of rotation specified by the user. All rotations are in Degrees. Scaler Allow the user to scale the selected objects about the Cursor or Center by a specified amount. The amounts are in decimal values. ie x = 1 y = 2 z = 2 Will scale an object to no change on the X and twice the size on the Y and Z. x = .5 y = 1 z = 1 Will scale an object to 1/2 the original X and no change for Y and Z. Mover Will allow the user to move all selected objects with a base reference on the cursor. Twist This allows the user to say select the top half of a cylinder and twist is into a candy cane by moving the mouse cursor Left or Right. Activator A yellow box will appear around the mouse cursor. When this box is over a point and the user presses the Left mouse button all point inside the box will turn YELLOW (Selected). To increase the size of the box press the '+' key while in the activator. To decrease the size press '-'. Deactivator Same as above but deselects the points. Select All Single command to select everything Deselect All Single command to deselect everything Select By Attribute If a object are created with attribute and names were given, the user will be presented with a dialog box with the names. By double clicking a name the name will appear in the second list box. This means you want that one selected. If you again double click the same one it is removed from the second list box and is no longer considered selected. You may select more than one name object at a time. Position Cursor This allows the user to postion the fixed cross hair anywhere desired. This is an important feature because the Cursor is used for rotations, scaling, moving, spinning and gives the depth value for a 2D view. Center Cursor This function is used to find the center location for all selected object and automatically place the cursor there. Fixed Toolbar This displays/Hides the toolbar at the top of the drawing area. Also the icons displayed are user definable, but explained in the full package. Float Toolbar This displays/hides a toolbar that is dragable. Good for moving out of the way and saving desktop realestate. Also the icons are user definable. Status Bar This diplays/hides the bar that appears at the bottom of the screen. Environment Camera Position Allows the user to move the 'CAM' icon to a desired location. Camera Target Allows the user to move the 'TAR' icon to a desired location. Target is where the camera lens is focused (LOOK AT POINT). Set Global Allow the user to set global info such as Image Render Resolution, Haze, Background Color, Ambience, etc. Not much use without save. Edit Attribute This is where a user defines surface features that may be attached to objects. Edit Textures This is where you may define textures that are attached to Attributes, such as Wood, Checkered, Mottled, Blend, Marble, etc. Not much use without a save feature. Objects Toolbox Objects This will display a floating toolbox that contains icons for all the following commands. Point Places user in add point mode. When you press the Left mouse button a point will be added to the database at the current mouse location. When you are finished adding points to exit this function press the Right mouse button. Sphere This function will prompt the user for Center. By moving the mouse to the desired location and pressing the Left mouse button, that location will be the center reference for the sphere. Then as the mouse is moved a dynamic representation of the sphere is displayed. When the desired radius is reached press the Left mouse button again and the sphere is completed. Polygon This will allow the user to create a polygon by selecting a starting point by pressing the Left mouse button. All subsequent points are done in the same manner. DON'T DO THE FINAL CLOSURE. This automatically apon completion, by pressing the Right mouse button. Annulus This function works the same as sphere except you are required to give 2 Radii. Inner and outer. (A DISK). Super Quadric Too much to deal with here, but try values of of 1-3 for eps. Parallelogram As implied the primitive requires 3 Points. Wave Source Not much use in demo. But Active. Light Source Not much use in demo. But Active. Spin This feature is used to lath and object, spin a section defined by a list of segments about the current vertical axis. Extrude This allows the user to draw layout of segments and extrude in or out of the current screen outward axis. Duplicate This will copy any selected object and place you in drag mode. To drop the objects just press the Left mouse button. View Toolbox View This will display a floating toolbox that contains icons for all the following commands. Redraw As implied will redraw the current database. Front Changes current view to FRONT view. Top Changes current view to TOP view. Side Changes current view to SIDE view. Camera Changes current view to CAMERA view. Zoom Window When selected a box will appear on the screen. When the mouse is moved left or right this box increases or decreases in size. Press the right mouse button and a second box appears on the screen. Press right mouse button again and the scene will be regenerated to your specified zoom. Meaning of zoom box1 and zoom box2. ZoomBox1: Take in image that falls within is box and make it fit into the second box. ZoomBox2: Take image outline from ZoomBox1 and make it fit into this one. BASICALLY if Zoom1 is BIGGER then Zoom2 this means zoom out. If Zoom1 is SMALLER then Zoom2 this means zoom in. Preview Display the camera view without drawing any points, only vectors. Press right mouse button to exit. Point Cloud When this option is selected, the display of the database will show only the points and not faces. The purpose of this is to speed up redisplay of the database. Coordinates Open a movable window on the screen that displays mouse position in XYZ space. Select again from menu to remove. Axis Display current X Y Z axis orientation in the lower left part of the screen. Select again from menu to remove. Render Hidden Line This will produce a Hiddenline representation of the current database being edited at the time of the selection. You may abort the render at anytime by merely pressing the 'ESC' key. Quick This selection will produce a flat shaded representation of the current database being edited.You may at any time during the render abort it by pressing the 'ESC' key. Render Allow user to exec a command line rendered like POV, VIVID, etc. Not much use with save feature. Help Index Display top level index of help file. About Displays a dialog with info about product. NOTE: For any function that requires a coordinate if the user press 'n' on the keyboard you may then enter the exact coordinate by hand. KEYBOARD SHORT CUTS F1 Help F5 Mode Toggle F8 FRONT View F9 TOP View F10 SIDE View TAB CAMERA view h Hide CAMERA and TARGET icon toggle c Set CURSOR position C Cursor to Center of screen n Enter Coordinate manually v Set CAMERA position V Set TARGET position X DELETE activated points Page up Zoom out Page down Zoom In left Arrow Pan Left right Arrow Pan Right up Arrow Pan Up down Arrow Pan Down Space Redraw Screen How To Order: World Render 3D Introductory Price: $199.95 + shipping & handling MAZAR Software Corporation 1801 N.E. 197 Terrace N. Miami Beach, FL. 33179 305-936-9290